Gravity Feedback on Sorcerer Nerf

Dear Asgardian,

We have gotten our feedback from Gravity on Sorcerer nerf issue and we would like to share it out to our players.

Developer believed that Sorcerers were too versatile, where a single build effectively allows a Sorcerer to deal DPS & Heal efficiently. Therefore, a modification was done to Seal of Earth and all Healing skills as a balancing fix. This in turn causes Sorcerers have to specialize in either main healing or Burst DPS.
Effectively, The healing amount and damage numbers are almost the same as before, but Sorcerors are now required to revise their skill build to take into account the new changes.

"Seal of Earth" skill before and after patch:
Seal of Earth level 1 2 3 4 5
Before Patch 102% 104% 106% 108% 110%
After Patch 20% 40% 60% 80% 100%