Okay lets get straight to the point. If you are poor or not willing to
spend, or those type of player that "count dead grass", dont bother
playing Rogue and choose something else like Assassin / Ranger / Priest.
The reason being Rogue is a pretty costly job to play. Well, your
performance depends on your willingness to spend alot.
Stat point :-
Str - Increase damage
Agi - Increase hit rate, critical rate and dodge rate
Int - Useless
Wis - Increase max SP and mana potion healing but useless too
Vit - Increase max HP and potion healing rate
My stat build is 50 str 26 agi. Reason being to maximise damage output.
You can get your critical rate from Unstable Doping and when the crit
buff procs your damage will be what you would like to see as a rogue
Some people suggested Vit build since they give u better survivability (
as Rogue is super squishy) and also for the potion healing 0.1% per
Vit, but they still die in dungeon anyway... So I was thinking, why
bother? Just maximise your damage and do your job.
You can try 40 str 40 agi, or 35 str 30 agi 30 vit. Both are good
builds. By putting more points in Agi and Vit it increases your
survivability from the dodge rate and additional hp, but lowering your
damage. Well for assassins, some people may argue that 50str and 40str
40agi build gives almost same damage output but you get additional dodge
rate. If you think so, you may go for it. But for me I think max Str
gives rogue a huge different, especially when you get the crit rate buff
from Unstable Doping. Poisoning weapon also based on your damage.
Here's a stat calculator : http://www.roguard.n...hp?m=stats_calc
Since the skill descriptions for Rogue is missing in the skill
simulator, I will include the description of every skill just for the
convenience of players.
Skill build :-
http://www.ro2skills...0dArbeBdsrbeCbn
You get additional 6 points by following my build, so you can do
anything you like with it such as maxing Poison / buff / invi / smoke
bomb / dirty plan (if you think you need it)
I will reveal where I placed my 6 points and why at the end of this.
Thief :
Double Attack, Deadly Blow and Combo Training - Your bread and butter, just max it as soon as possible.
Hiding - Level 1 is enough for the double damage proc unless you go for
some sort of versatile PVP build (well, next patch is PVP arena)
Dark Illusion - Not compulsory, you can choose not to learn if you go
for full dungeon PVE. I personally think this skill is very useful for
leveling up in early stage, this is the skill that I learn on level 2.
This skill will always crit, and combined with Hiding skill double
damage proc, you are dealing 4x damage in a hit (Unless you miss). It
makes killing in a second in 3 click - Tab->Hide->Dark Illusion.
Also very good skill to grinding in later game because it transport your
character up to 20m. But have to be careful, you might lure alot of
mobs if use in aggro mobs area, or end up in a place you dont want to
be.(My brother went Izlud dungeon and tab wrongly, jumped down the hill
and lured bunch of mobs) Works perfectly well in white mobs. Just leave
it at level 1 is good enough.
Meteor Assault - Useless, dont even bother learning... Rogue are 1 on 1.
Dagger Throwing - Level 1 is enough, this skill do not generate combo
point. But its good for you to lure a monster to walk to you especially
in aggro mob area where Dark Illusion is not suitable. Combo with Hiding
as a initiator skill for double damage. In PVP quite useful to finish
off someone trying to run away too.
Genocide Mark - I am a solo player, so I just put 1 point in it... 2% is
not much anyway, you can put points into better damage. I just get this
buff from some other people who max it. But if you learn level 1, you
might run into situations like "OMG noob rogue no learn buff". Well, its
not a bad skill overall. Level 1 or Level 5, up to your own preference.
Cross Impact - I dont get whats the purpose of existence of this
skill... everything is the same as Double Attack, except this one has a 8
sec cooldown and Double Attack has a 1 sec cooldown. Level 1 is enough.
Poison Weapon - For me I leave it at level 1, reason being with 1 skill
point it grants you 10% poison damage but 5 skill point only for 15%.
Probability and duration is the same. You can put the skill points into
better skills. Level 1 or Level 5, up to your own preference.
Rogue :
Combo Mastery - Your core skill, max this as soon as possible. It gives
you a buff for 10sec that for the next skill you use that requires Combo
Points, act as 5 Combo Points is used without using your original
supplied combo points, and the buff is gone after you use. You can do
massive DPS if you are alert on your buff/debuff. I always use
Moonlight/Deadly/Gangster whenever I see that buff on me.
Duel Stab - Level 1 is enough, main purpose of this skill is to generate
2 combo points (or 3 with Combo Training proc) Not worth putting more
points as it has 10 sec cooldown but lower damage than Double Attack.
Rolling Cutter - Same as Meteor Assault, totally a useless skill... It doesnt even generate combo points like Assassin's AOE.
Smoke Bomb - Saves your life sometimes, but rarely. Invi is revealed if
you got hit by AOE. Works good on PVP thou. Putting more points in this
skill only reduces the cooldown, so one point is enough if you really
plan on learning this.
Dirty Planning - Level 2 to combo with Mark of Death, which gives a
total of 1 minute Mark of Death every 3 minutes by using this skill
immediately after you cast Mark of Death. Both skill will have their
cooldown ready at the same time. Usable in solo leveling / PVP with
Gangster Paradise or Moonlight Dance too. Level 5 has faster cooldown on
this skill, but you will have about 30-40 sec wasted if you try the
above combo (Unless you plan to use this before your MoD cooldown is
ready)
Gangster Paradise - Your only defensive skill. Strongly suggest you to
max it, gives you fast cooldown to heal yourself. I rarely use potions
after I acquired this skill... in PVP situation this is a good skill
too. Up to 60% of your HP will be regen... If you think you dont need
regen as often, leave it around level 3 or 4. P.S. - to use this skill,
dont always use it at last minute when you are at last hit...you will
just die. After you use this skill it takes 2 sec for the first regen to
proc and then subsequently. Use this as early as possible in the fight
in PVP as you gonna take damage in the later of the fight. If you use
this too late, you might either wont be able to cast it or just die from
the damage > regen.
Crescent Moon - Pure pvp skill. Level 1 is enough. Saves you from normal
mobs sometimes. You only need 1 combo point to use this skill, the
damage of this skill is the same as one of your normal hit, regardless
of the combo points and skill point you put into it. Maxing this skill
only reduces the cooldown from 60sec to 20sec.
Moonlight Dance - Your core skill. Max this, it's like the old Sonic
Blow from RO1. You should use this skill on cooldown whenever its ready
anyway.
Unstable Doping - Also your core skill, and the most unique skill in the
whole game. Definitely must max it. How should I put this... Let me
explain this in 2 part. On first part, the skill give you a chance to
trigger a buff which either gives you 20% crit rate addition or 20%
damage addition for 30sec, and then you receive a debuff that wont allow
you to trigger the other buff for 30 sec. Part 2 is whenever you use a
potion, you get a buff called Adrenaline Rush. It converts 10% of the HP
recovered by using the potion into your damage, and it stacks up to 30%
of your max damage. The stacked buff will last up for 3 minutes. To use
this skill appropriately for crazy additional damage, simply use a few
high rank potion to stack up to max damage, and then use a Health Potion
lvl 1 every 3 minutes to maintain the max damage. However if you missed
one and let the 3 minutes buff run out, you have to restack your
damage... One of the reason why Rogue is an expensive job, other than
being squishy and you need good equips.
DPS cycle :-
Solo grinding
Hiding>Dark Illusion>Duel Stab>(if not yet 5 combo points)Double Attack>Moonlight Dance/Deadly Blow
Boss killing
Duel Stab>Double Attack till 5 combo points>Moonlight Dance/Deadly Blow
Use Duel Stab and Moonlight Dance on cooldown. Use Deadly Blow and
Moonlight Dance when you got 5 combo points / Combo Mastery buff. Other
skills are situational.
How to use Mark of Death + Dirty Planning.
Level 5 Mark of Death and Level 2 Dirty Planning both has 120 sec and
180 sec cooldown. First you cast Mark of Death, and cast Dirty Planning
right after that. When your first Mark of Death effect runs out, cast
your second Mark of Death. When your second Mark of Death duration runs
out, your Mark of Death will have a remaining cooldown of 90 sec while
Dirty Planning has a remaining cooldown of 120 sec. 90 seconds later
you can cast your Mark of Death for the third time, and meanwhile your
Dirty Planning has 30 sec cooldown remaining. At the time when your
Mark of Death duration runs out for the third time, you can recast
Dirty Planning and use Mark of Death for the fourth time. You can now
have Mark of Death for 2 minutes on a 3 minute 30 seconds fight. A
normal boss will normally die after the fourth Mark of Death runs out
but before your 5th Mark of Death is ready unless you are doing a
dungeon/raid with less than 5/10 people.
Additional points :-
For stat points, any additional point goes into Vit.
For skill points, I personally put 1 point meteor assault, 1 point smoke
bomb, 4 points on poison weapon since I love playing PVP and max dps.
You can either max out the buff or poisoning weapon depending on your
own prefence whether you want to be more party friendly or dps. Max out
hiding is good too.
My own skill build (Versatile build - both PVP and PVE able) http://www.ro2skills...0dBrbeBqFrbeCbn
For pure dungeon, here is my build.
http://www.ro2skills...0dnrfeBqrrbeCbn
Give up 1 point of Gangster Paradise and Dark Illusion (since you dont
really use this in dungeon and it requires a set up) and place all the 8
points into poison weapon and buff. You dont really need that much
Gangster Paradise in dungeon, and most likely you only use Gangster
Paradise in dungeon for emergency case.
May be switching from versatile build to pure dungeon skill build if I ever decided to go on a dungeon grindfest
Cards and Runes :-
There are a wide variety of cards to be used.I am still not very good
with cards knowledge, but anything that gives STR,AGI and VIT is always
good. End game cards are
Scratch Raider Card / Normal + - +6 str +6 agi +6 int +6 wis +17 vit /+8 str +8 agi +8 int +8 wis +21 vit
Garbong Card / Normal + - +9 str +9 agi +6 int +3 wis +9 vit / +11 str +11 agi +8 int +4 wis +12 vit
Well, to overcome the squishy problem of a rogue, scratch raider is your
saviour and well recommended. For me I personally will go for Garbong
Card as I am planning to get good equipments on my character. There is
also a chance of obtaining a rare BLUE card which gives very good stats
from synthesizing the card or very rare drops. Both cards are dropped
from mobs in Road of Blessing.
as for runes, probably nothing much. Just use +5 str / +5 agi / +5 vit.
Tips on which stat/skill to add first :-
For stat, get str first at start... until later level then put a few
agi. about 2 str 1 agi for me. then later on only decide what you what
to focus... because agi dont do much at early point of game, str is
doing so much more at lvl 1-20.
For skills, I recommend get lvl 1 Dark Illusion, and then max out Deadly
Blow, then only Combo Training and Double Attack. And then 1 point on
buff, Dagger Throwing and Poison Weapon. Keep the rest of the points
until job change at level 25. At level 25, you should have 8 skill
points with you. After you changed job, put 1 point each in Combo
Mastery, Duel Stab, Moonlight Dance, Unstable Doping, Gangster Paradise,
Dirty Planning and Crescent Moon. With your 1 remaining point, put in
on Combo Mastery. After that, max out in sequence. Combo Mastery >
Gangster Paradise lvl 3 > Moonlight Dance > Unstable Doping >
Gangster Paradise lvl 5 > Mark of Death lvl 5 > Dirty Planning lvl
2 > utilise your remaining skill point in whatever you want. This
is because Double Attack got 1 sec cooldown and not much you can
benefit from combo points at early stage, and Deadly Blow is a 0sec
cooldown skill. So u kill monster much more faster with spamming Deadly
Blow. Mark of Death is probably useless till later stage of the game,
so just leave it till later. Gangster Paradise helps you with leveling
alot and Combo Mastery is such sorta sick skill. Getting them early
enable you to level up fast enough. Well I guess others are self
explanatory.
In the end, everything is still up to your own preference. I hope this
guide helps you to become a rogue, as I see rogue is pretty mainstream
in SEA unlike Korea.